Drawing curved shapes in perspective is always a tricky one for comic book artists. I mean, we manage it fine but it’s always useful to have some reference, and if possible at exactly the right angle. A number of Comic artists use Sketchup for basic modelling so I thought I would give it a go. It’s a great package but really tricky getting started, especially for curves. Anyway, here is my attempt at the helmet. It is going to be really useful as I make my way through the remaining issues.

 

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